

Multiplayer— Build a region with friends for the first time! Collaborate or compete in regional and global challenges and make decisions that impact the greater SimCity World. Will you listen and be the toast of the town? Or abuse your power for fame and fortune? Specialize in What You Love—Mold your city as a casino resort, manufacturing hub, educational enclave, and more, and then watch as a unique look and feel spread throughout your city.

Sims Matter—The Sims in your city speak to you directly and it’s up to you to respond to their needs. Compete on global and regional leaderboards to be the richest, the dirtiest, the happiest or the best place to visit! KEY FEATURES Constructible Worlds —Creative and customizable world that offers unique gameplay benefits, all with a fun tactile interface. Team up with your friends to solve global challenges: launch a space shuttle, reduce carbon emissions, or build magnificent wonders. Implement green technology and improve your Sims’ lives while risking higher taxes and unemployment. Invest in heavy industry and your economy will soar—but at the expense of your Sims’ health as pollution spreads. Every decision, big or small, has real consequences. SimCity 4 also provides a form of multiplayer gaming with the ability to share regional maps and cities with other players, allowing players to collaborate, but not to interact in real time gameplay.The defining city simulation is back! Create the city you desire and make the choices that shape your city and power the Sims within it. SimCity is predominantly a single-player game (the exceptions being a "Network Edition" of SimCity 2000, and a Unix port of the original SimCity). The player may also make deals with neighbouring cities to sell or buy services, as long as a connection is made to the neighbor for that service (this feature was introduced in SimCity 3000). Legalizing gambling and placing certain "special" buildings (such as military bases or federal prisons) can generate income as well. The primary source of income is taxation, which can be altered by one percent increments in all versions up to SimCity 3000, and by tenths of a percent in SimCity 4.

Inadequate funding of these services can lead to strikes.Ĭities must also provide basic utilities, namely electricity, water and (in SimCity 3000 and SimCity 4) waste management. These come in the form of different buildings, where each building covers a circular "range" of service. The player must supply the citizens services, which include health, education, safety, parks and leisure. As the city matures, the player may get to place government and other special buildings (such as a mayor's house or courthouse), depending on how large the city is. The player (acting as mayor) is given a blank map to begin and must expand the city with the budget provided.
